HIKARIMARU SEISAKUJO

Triptych

Three card games in 28 cards.

Late 20th century, Paris.
Monet, van Gogh, Vermeer——
24 paintings left by three masters. Hidden among them: 3 forgeries and a single Mona Lisa.
A gallery district burning with the fever of collecting. An auction house where value is decided at a fingertip. An appraisal room where authenticity is judged in silence.

Flip, bid, see through.
With the same 28 paintings, three different stories begin.
Flip
Gallery Rush
Bid
Finger Auction
See through
Detective Eye
C O M P O N E N T S

Components (32 cards)

Rule cards4
Painting cards28
 Monet (red)8
 van Gogh (yellow)8
 Vermeer (blue)8
 Forgery cards (one per painter)3
 Mona Lisa1
H O W   T O   C H O O S E

How to choose a game

Pick the game you want to play and read the matching rule card.

By mood

GameIf you feel like…
Gallery RushLuck and nerve
Finger AuctionStrategy & reading opponents
Detective EyeBluffing & mind games

By mechanism

GameMechanisms
Gallery RushPush-your-luck
Finger AuctionAuction · Bidding (matching) · Set collection
Detective EyeBluff · Mind game
This page reproduces the printed rule cards as-is, plus clarifications for details and terms omitted from the cards for space. Blue boxes = added clarifications.


Finger Auction

F I N G E R   A U C T I O N
Players 2–4Time 10–20 minUses 28 cards
Seven masterpieces line the auction table.
On "go" — the number of fingers raised at once decides everything.
Read your opponents and win the most paintings!

Overview

Four rounds total. Each round, reveal 7 cards from the deck to the table and hold auctions where everyone bids a quantity with their fingers. After round 4, total each player's score by painter; the highest score wins.

Scoring

Painter123456789
Monet 2p136101521283645
Monet 3–4p1248163264128256
van Gogh369121518212427
Vermeer080160240320
※ Monet varies by player count / ※ On a tie, the player holding fewer cards wins.
READING THE TABLEScore by the total number of that painter you collected. E.g. in a 3–4p game, 4 Monets = 8 pts; Vermeer with 3 (odd) = 0 pts, with 4 = 16 pts.

Special cards

NOTEDeclare the Mona Lisa's color just before scoring, counting it as whichever painter benefits you most.

Setup

Round flow

NOTEThe "unmatched lowest" wins. E.g. with bids 1·2·2·3, the 2s cancel out, leaving 1 and 3; the player who bid 1 (lowest unmatched) wins.

2-player rule (2-player game, or when 2 players remain in a 3–4p round)

Example: PL1 plays right 3 / left 3, PL2 plays right 3 / left 4. PL2's right 3 is nullified, and PL1 takes 3 paintings.

Detective Eye

D E T E C T I V E   E Y E  /  A T T R I B U T E   E Y E
Players 2–4Time 10–20 minUses 24 cards + forgeries
This game may be called either "Detective Eye" or "Attribute Eye" (the manual and the box/site differ, but it is the same game).
Hidden paintings line the appraisal table.
Miss even one, and it ends there.
The winner is the one with the keenest eye.

Overview

On your turn, either set a painting from your hand or declare against the paintings hidden on the table. Without making a mistake, call correctly to reduce your hand.

Victory conditions

Setup

※ The Mona Lisa is not used in this game.

Round flow

Each player chooses 1 card from hand and places it face-down in a row in front of themselves, then turns proceed in order from the SP.

On your turn (no passing — you must choose "Place" or "Declare")

Once someone declares, players bid auction-style until everyone passes. Each new bid must increase the quantity. (You may change the declared painter.)
When everyone passes, the player with the highest bid makes the Challenge.

※ You may not declare a quantity greater than the number of paintings hidden on the table.

Challenge

Flip the hidden paintings one at a time until either a painting that does NOT match the declared painter is revealed, or you have flipped the declared quantity.

If you flip the declared quantity of the declared painter, you succeed and discard from your hand a number of paintings equal to the number of players you flipped from.

※ Example: even if you correctly flip 5, if you flipped from 2 players you discard only 2. (You count yourself as well.)

Penalty for failure

NOTEMiss count is tracked per player and accumulates; it only resets when it reaches 2 (and you take a forgery). Forgery-return example: holding 2 forgeries and succeeding on 3, you first return both forgeries to the table, then discard 1 card from hand — so the more forgeries you hold, the harder it is to reduce your hand and reach the standard win.

End of round

When the challenge ends, return the placed cards to hand.