Late 20th century, Paris.
Monet, van Gogh, Vermeer——
24 paintings left by three masters. Hidden among them: 3 forgeries and a single Mona Lisa.
A gallery district burning with the fever of collecting. An auction house where value is decided at a fingertip. An appraisal room where authenticity is judged in silence.
Flip, bid, see through.
With the same 28 paintings, three different stories begin.
Pick the game you want to play and read the matching rule card.
By mood
Game
If you feel like…
Gallery Rush
Luck and nerve
Finger Auction
Strategy & reading opponents
Detective Eye
Bluffing & mind games
By mechanism
Game
Mechanisms
Gallery Rush
Push-your-luck
Finger Auction
Auction · Bidding (matching) · Set collection
Detective Eye
Bluff · Mind game
This page reproduces the printed rule cards as-is, plus clarifications for details and terms omitted from the cards for space. Blue boxes = added clarifications.
Ⅰ
Gallery Rush
G A L L E R Y R U S H
Players 2–4Time 10–20 minUses 28 cards
A collector hunting for treasures in the gallery district. Search steadily, or bet on a declaration—— complete your collection before anyone else!
Overview
On each turn, choose "Explore" or "Declare," then flip cards from the deck to collect paintings into your collection.
TERMSKeep = a temporary area for paintings you flip during your turn. On "Confirm" they move to your Collection; on a bust they are all discarded. Collection = paintings you have secured. Victory is checked against your Collection.
Victory conditions
Collect 7 or more cards in your Collection.
Collect 4 or more cards of the same painter. (Mona Lisa counts as any painter.)
Declare "Mona Lisa" and succeed.
When someone meets a victory condition, play continues until everyone in that round who has not yet taken a turn has finished. If multiple players qualify in the same round, rank them by Collection size (most cards wins); a tie is a draw.
NOTEVictory is checked the moment you Confirm cards into your Collection, or when a Declare succeeds.
Setup
Shuffle the 28 painting cards into a deck.
Choose a start player (SP) by any method.
Take turns clockwise from the SP.
On your turn (clockwise)
At the start of your turn, choose "Explore" or "Declare."
Explore
Flip the top card of the deck and place it in your Keep.
If the flipped painting does NOT match a painter already in your Keep: choose "Continue (flip one more)" or "Confirm (move Keep to Collection, end turn)."
If, when flipped, your Keep already has a painting of the same painter: discard your entire Keep and end your turn.
If you flip a forgery: discard your Keep, AND discard all paintings of that painter from your Collection, then end your turn.
※ If you flip the Mona Lisa: add your Keep to your Collection and end your turn.
Declare
Once only, declare one of "a painter's name," "forgery," or "Mona Lisa," then resolve based on the card you flip.
Declared
Card flipped
Result
Painter name Declare Monet / van Gogh / Vermeer
○ Same painter
Add to Collection + draw 2 cards from the deck and add them (any forgery drawn is discarded, no penalty)
× Different painter
Discard that card
× Forgery
Discard that card + discard your entire Collection of the declared painter (forgery penalty)
※ Mona Lisa
Add to Collection
Forgery Just declare "forgery" (no painter name needed)
○ Forgery
Steal 1 card from each other player (the stealer chooses which card; cannot steal from a player with an empty Collection)
× Anything else
Discard that card
Mona Lisa
○ Mona Lisa
Instant win
× Anything else
Discard that card
Any forgery flipped is always discarded. The moment all 3 forgeries are in the discard, shuffle the entire discard back into the deck.
Tips
Early on, Explore is safer — with three painters, matching in your Keep is unlikely.
If you already have 2 of a painter in your Collection, use Declare to complete the set.
The discard is always face-up; use it to deduce what remains in the deck.
Declaring "Mona Lisa" is a comeback move — the smaller the deck, the better the odds.
Ⅱ
Finger Auction
F I N G E R A U C T I O N
Players 2–4Time 10–20 minUses 28 cards
Seven masterpieces line the auction table. On "go" — the number of fingers raised at once decides everything. Read your opponents and win the most paintings!
Overview
Four rounds total. Each round, reveal 7 cards from the deck to the table and hold auctions where everyone bids a quantity with their fingers. After round 4, total each player's score by painter; the highest score wins.
Scoring
Painter
1
2
3
4
5
6
7
8
9
Monet 2p
1
3
6
10
15
21
28
36
45
Monet 3–4p
1
2
4
8
16
32
64
128
256
van Gogh
3
6
9
12
15
18
21
24
27
Vermeer
0
8
0
16
0
24
0
32
0
※ Monet varies by player count / ※ On a tie, the player holding fewer cards wins.
READING THE TABLEScore by the total number of that painter you collected. E.g. in a 3–4p game, 4 Monets = 8 pts; Vermeer with 3 (odd) = 0 pts, with 4 = 16 pts.
Special cards
Forgery: at game end, counts as −1 of the matching painter. (Score never goes below 0.)
Mona Lisa: at scoring, counts as a painting of any one painter.
NOTEDeclare the Mona Lisa's color just before scoring, counting it as whichever painter benefits you most.
Setup
Shuffle all 28 cards into a deck.
Reveal 7 cards face-up from the deck to begin round 1.
Round flow
Place 7 cards face-up from the top of the deck onto the table.
On a count, everyone declares 1–5 with their right hand. (If 3+ players tie on the same number, they re-declare.) (※ If only 2 players are in the round, use the 2-player rule.)
The player with the lowest number that nobody else matched wins, takes that many paintings of their choice from the table, and leaves the round.
The remaining players auction again for the remaining cards. If only 1 player remains, they are forced to take all remaining cards.
When the table is empty, move to the next round.
NOTEThe "unmatched lowest" wins. E.g. with bids 1·2·2·3, the 2s cancel out, leaving 1 and 3; the player who bid 1 (lowest unmatched) wins.
2-player rule (2-player game, or when 2 players remain in a 3–4p round)
Reveal both hands at once. The right hand bids how many you want to take; the left hand bids how many you want to block.
If your opponent's left hand matches your right hand, your right hand is nullified.
Example: PL1 plays right 3 / left 3, PL2 plays right 3 / left 4. PL2's right 3 is nullified, and PL1 takes 3 paintings.
If neither player takes anything (mutual block / exact match, etc.), auction again.
In a 2-player auction, within the same round you may not play the same right-hand number as your immediately previous auction. (The left hand may repeat the same number.)
This game may be called either "Detective Eye" or "Attribute Eye" (the manual and the box/site differ, but it is the same game).
Hidden paintings line the appraisal table. Miss even one, and it ends there. The winner is the one with the keenest eye.
Overview
On your turn, either set a painting from your hand or declare against the paintings hidden on the table. Without making a mistake, call correctly to reduce your hand.
Victory conditions
Standard win: a player who reduces their hand to 1 card wins immediately.
Forced end: the moment the central forgery supply hits 0, among the players holding the fewest forgeries, the one with the fewest cards in hand wins.
Setup
Place 3 forgeries in the center of the table.
Shuffle the 24 paintings (van Gogh, Monet, Vermeer) into a deck and deal 5 cards to each player.
Everyone passes 2 cards from their hand to the player on their left, clockwise (a single one-way draft).
Choose a start player (SP) by any method. The first round starts from a chosen SP clockwise; from round 2 on, the SP is the player after the one who made the last challenge.
※ The Mona Lisa is not used in this game.
Round flow
Each player chooses 1 card from hand and places it face-down in a row in front of themselves, then turns proceed in order from the SP.
On your turn (no passing — you must choose "Place" or "Declare")
Place: place 1 painting from your hand face-down on the table.
Declare: declare "painter name + quantity" (e.g. "Monet, 3").
Once someone declares, players bid auction-style until everyone passes. Each new bid must increase the quantity. (You may change the declared painter.) When everyone passes, the player with the highest bid makes the Challenge.
※ You may not declare a quantity greater than the number of paintings hidden on the table.
Challenge
Flip the hidden paintings one at a time until either a painting that does NOT match the declared painter is revealed, or you have flipped the declared quantity.
If you flip the declared quantity of the declared painter, you succeed and discard from your hand a number of paintings equal to the number of players you flipped from.
※ Example: even if you correctly flip 5, if you flipped from 2 players you discard only 2. (You count yourself as well.)
Penalty for failure
Add +1 to your miss count. When your miss count reaches 2, take 1 forgery from the supply and reset your miss count.
While you hold forgeries, when you would discard cards from hand on a successful challenge, you must instead return the same number of forgeries to the table.
NOTEMiss count is tracked per player and accumulates; it only resets when it reaches 2 (and you take a forgery). Forgery-return example: holding 2 forgeries and succeeding on 3, you first return both forgeries to the table, then discard 1 card from hand — so the more forgeries you hold, the harder it is to reduce your hand and reach the standard win.
End of round
When the challenge ends, return the placed cards to hand.